Phyrexia: All Will Be One Mechanics & First Impressions
Andy and Anthony talk about their first impressions of Phyrexia: All Will Be One, which is full of new takes on classic mechanics from Mirrodin block.
They talk through all the mechanics and themes of the set and their applications in Cubes. The set features a few relatively insular mechanics: Toxic and Corrupted, which make sense in an environment where they’re concentrated to a critical mass. While these are likely to be passed on by many cube designers, a change in Wizard’s design philosophy angled towards thematic singleton environments makes them more viable than they might seem.
Discussed in this episode:
You can find the hosts’ Cubes on Cube Cobra:
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Musical production by DJ James Nasty.