Episode 22— November 23rd, 2020

Designing a Commander Cube

00:28
Intro
03:04
Pack 1, Pick 1 from Alex’s Cube for the Peasantry
13:30
How to Approach a Multiplayer Environment
25:33
Capturing Specific Aspects of Commander in a Cube
33:42
Variance and Diversity in Constructed and Draft Formats
43:27
Cube Is Whatever You Want It To Be
51:14
Cube and Deck Size
54:25
Issues with Commander Values in a Limited Environment

On this episode, Andy and Anthony are discussing how they would approach building a Commander cube. After giving a little bit of their personal history with EDH and talking about what it has in common with Cube, our dynamic duo goes deep on Commander’s mechanical underpinnings and how they translate to a drafted environment. Commander Legends brought a plethora of practical challenges that R&D chose to solve with as little deviation from Commander as a format as possible — but what would a cube that ignored superficial familiarity and tried to embody the spirit of EDH look like? What actually makes Commander appealing and how do you capture that in a drafted environment? How come Yawgmoth, Thran Physician is the only legendary creature Anthony can think of?

Our pack 1, pick 1 this week comes from listener Alex’s Cube for the Peasantry. Thanks, Alex!

Discussed on this episode:

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.

Musical production by DJ James Nasty.

Thank you to Tahlofor annotating this episode!

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