The Making of the Degenerate Micro Cube
Our hosts are finally ready to share the Degenerate Micro Cube with the world. This episode is a deep dive on what this cube is all about, why Andy loves it so much, and why it’s just not Anthony’s cup of tea. They do a pack 1, pick 1 from the Degenerate Micro Cube, and discuss how it came to be, why storm is always a trap, the value that secret information plays in game design, how speed is inextricably linked with variance, whether a less enfranchised player could figure out Stage Depths combo if left to their own devices, and Anthony shamefully concedes that it is actually fun to Tinker out a Blightsteel Colossus on turn 1.
Discussed on this episode:
You can find the hosts’ Cubes on Cube Cobra:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
Musical production by DJ James Nasty.