Episode 25— December 14th, 2020

The Making of the Degenerate Micro Cube

01:37
Intro
04:58
Pack 1 Pick 1 from Andy’s Degenerate Micro Cube
16:07
The History of the DMC
24:20
Anthony’s Initial Thoughts on the DMC
35:37
Learning the Environment
38:33
Anthony’s Storm Deck
43:30
Resetting Libraries and Feldon's Cane
47:15
Similarities to Constructed Magic and Drafting Considerations
54:46
Perfect Information
1:09:15
An Unfriendly Environment For New Players
1:18:49
Closing Thoughts

Our hosts are finally ready to share the Degenerate Micro Cube with the world. This episode is a deep dive on what this cube is all about, why Andy loves it so much, and why it’s just not Anthony’s cup of tea. They do a pack 1, pick 1 from the Degenerate Micro Cube, and discuss how it came to be, why storm is always a trap, the value that secret information plays in game design, how speed is inextricably linked with variance, whether a less enfranchised player could figure out Stage Depths combo if left to their own devices, and Anthony shamefully concedes that it is actually fun to Tinker out a Blightsteel Colossus on turn 1.

Discussed on this episode:

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.

Musical production by DJ James Nasty.

Thank you to Tahlofor annotating this episode!

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