Episode 25— December 14th, 2020

The Making of the Degenerate Micro Cube

Pack 1 Pick 1 from Andy’s Degenerate Micro Cube
The History of the DMC
Anthony’s Initial Thoughts on the DMC
Learning the Environment
Anthony’s Storm Deck
Resetting Libraries and Feldon's Cane
Similarities to Constructed Magic and Drafting Considerations
Perfect Information
An Unfriendly Environment For New Players
Closing Thoughts

Our hosts are finally ready to share the Degenerate Micro Cube with the world. This episode is a deep dive on what this cube is all about, why Andy loves it so much, and why it’s just not Anthony’s cup of tea. They do a pack 1, pick 1 from the Degenerate Micro Cube, and discuss how it came to be, why storm is always a trap, the value that secret information plays in game design, how speed is inextricably linked with variance, whether a less enfranchised player could figure out Stage Depths combo if left to their own devices, and Anthony shamefully concedes that it is actually fun to Tinker out a Blightsteel Colossus on turn 1.

Discussed on this episode:

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.

Musical production by DJ James Nasty.

Thank you to Tahlofor annotating this episode!

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