Episode 28— January 4th, 2021

On Being a Cube Spike

Pack 1, Pick 1
Multiplayer Cube Takeaways and Playing to Win
Player Psychotropes and Thoughts on Designing a ‟Spikey Cube”
Drafting and Designing for Multiplayer

It’s a new year and Lucky Paper Radio is back! They also never went anywhere, but they’re back nonetheless. On this episode, Andy and Anthony intend to talk about Anthony’s multiplayer cube that he couldn’t help but make after our little string of multiplayer-focused episodes a couple months back, but instead, our hosts get riled up and end up talking about what it means to be a “cube spike”, and whether or not such a thing even exists. Things really kick off about 1/3rd of the way through, so buckle up!

Talking points include:

  • The game theory of multiplayer Magic
  • Magic: the Gathering’s Psychographics
  • What it means to be a spike as a player
  • What it means to design a cube with a spike mentality
  • How the concept of simply cutting bad cards and adding good ones doesn’t really hold up to any scrutiny
  • Local maximums
  • How the power level of a card is always relative
  • Baneslayers and Mulldrifters (yes, AGAIN)

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.

Musical production by DJ James Nasty.

Thank you to Tahlofor annotating this episode!

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Agitator Ant — Igor Kieryluk