Try as they might, our beloved hosts just can’t stay on track. On this episode, Andy’s attempt to tie up a few loose ends from last week’s episode ends up leading our heroes down another rabbit hole about the Cube design process and how it relates to the player psychographics. It was not a fruitless journey, though! On this episode, Andy and Anthony propose the application of the “Vision Design” and “Play Design” distinction that exists within Magic R&D to Cube design. Tune in to learn all about Midnight Cube, The Ballmer Peak, and second-hand Drive to Work episodes.
You can find the hosts’ Cubes on Cube Cobra:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
Musical production by DJ James Nasty.