
Magic: the Gathering is a Difficult Game
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In an effort to expand on past discussion about what makes a particular cube “hard” or “easy” to play, Andy and Anthony are dedicating an entire episode to unpacking what exactly makes Magic a difficult game. After being pressed by Andy to define seemingly simple terms, Anthony expounds upon his concepts of a “competency floor”, “mastery ceiling”, and overall “exertion”, and how each of these factors makes the game difficult in a different way.
Our listener submitted pack 1, pick 1 this week comes from listener Cameron’s 1 Drop Cube. Thanks, Cameron!
Discussed in this episode:
- Calca
- Git
- Scryfall
- Vine
- Best hangman words
- Terraforming Mars
- Carcassonne
- An Introduction to the Degenerate Micro Cube
- Drive to Work on Tic Tac Toe
- The 1863 World Checkers Championships, which ended in 40 consecutive draws, 21 of which were the exact same game
- Limited Resources Episode 560: Paper Magic at Home with Brian David Marshall
- Anthony’s appearance on the Riptide Lab Podcast
- Baltimore Salt Boxes
You can find the hosts’ Cubes on Cube Cobra:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Thank you to donald_k_magicfor annotating this episode!