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Episode 64 September 13th, 2021

Innistrad: Midnight Hunt Mechanics and First Impressions

6:20
Day and Night
16:09
Disturb
20:55
Flashback
21:22
Other transform cards and a note on the variety of DFCs in MID
25:06
Coven
30:23
Decayed
37:55
The Adversary Cycle and I-Can’t-Believe-It’s-Not-Multikicker
46:37
Minor mechanics and themes

Andy and Anthony take a first look at Innistrad: Midnight Hunt breaking down the mechanics from a design perspective for Cube and other casual formats. They discuss the many different variations of transform mechanics, the challenges and opportunities they create for Cube designers, and how the new mechanics relate to old.

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

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