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Episode 64 September 13th, 2021

Innistrad: Midnight Hunt Mechanics and First Impressions

Day and Night
Other transform cards and a note on the variety of DFCs in MID
The Adversary Cycle and I-Can’t-Believe-It’s-Not-Multikicker
Minor mechanics and themes

Andy and Anthony take a first look at Innistrad: Midnight Hunt breaking down the mechanics from a design perspective for Cube and other casual formats. They discuss the many different variations of transform mechanics, the challenges and opportunities they create for Cube designers, and how the new mechanics relate to old.

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Musical production by DJ James Nasty.

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