Episode 65— September 20th, 2021

Cube Feelbads: Breaking Zero-Sum Fun in Magic

Official Cube banlist update
Listener submitted pack 1, pick 1
What is a “feelbad”
Cards people think have feelbad potential in Andy's Bun Magic Cube
Is Magic a Zero Fun game?
Cards Andy himself thinks are feelbads in his Bun Magic Cube
Combat tricks, Force Spikes, and feelbads in Anthony’s Regular Cube
The agony and the ecstasy of Whitemane Lion and cards it feels bad to win with
Effect density
Repetitive play patterns
Inheriting impressions from other formats and exceptions to the rules
Esper Sentinel vs Thalia and perceived choices
The inherent feelbad of variance
Is there a way to make natural power outliers not feelbads?
Summary — TL;DL

Andy and Anthony talk about the ‘feelbad’ moments in Magic and the cards that are more likely to create them. This seemingly narrow topic turns out to be one of the most critical and easy to take for granted aspects of Cube design: how do we make it fun? They pick out some of the most likely cards they play that can lead to negative experiences, why those experiences create the emotional responses they do, and where that risk is worthwhile.

Our listener submitted pack 1, pick 1 this week comes from Nick’s Noob Cube, a Cube designed to be approachable for new players including uncommons and doubled up commons. Nick created the amazing MTG Multiverse project, cataloging cards from the planes of Magic. Invaluable to designers building set themed cubes.

Discussed in this episode:

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You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

Thank you to Tahlofor annotating this episode!

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