Episode 68 October 11th, 2021

Mark Rosewater is My Personal Design Intern with Jason Waddell

6:20
Magic burnout
18:02
The lifecycle of cube updates
21:13
The misguided pursuit of perfection
25:55
Magic cards are arbitrary
30:32
The complicated architecture of Jason’s cube
34:10
Why a “strict upgrade” is not necessarily an upgrade
35:48
The “Party Pace” of Magic and the Riptide Lab Origin story
42:34
Cube is always fun, except for when it’s not
45:37
Heartstone Tavern brawl
49:17
What we can learn about cube from Nickelodeon All-Star Brawl
57:15
The mana system is fun, actually
1:00:43
Why don’t Andy and Anthony play Slay the spire?
1:07:43
Has 17Lands ruined limited and do we associate too much of our identity with our hobbies?
1:10:41
What cube design assumptions should be thrown out?
1:14:17
Two-player draft formats

Andy and Anthony talk with Jason Waddell about Cube, game design, and the emotional complications of Magic as a hobby. Jason shares his experience with the ups and downs in his relationship with the game.

Follow along with the card image gallery.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

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