Episode 71— November 8th, 2021

The Use and Abuse of Archetype Driven Design

Listener submitted pack 1, pick 1
What is an archetype?
10, 2-color archetypes in limited design
Some differences between limited design and Cube design
What works about archetype driven Cube design
The texture and style of different deck archetypes
How to avoid low-agency, on-rails drafting
The approach to archetypes in the Regular Cube
Making archetypes meaningful with small numbers of cards
Emergent archetypes in the Combat Trick Cube
The relationship between build-arounds and archetypes
How many cards do you need to define an archetype
Summary and closing thoughts

Andy and Anthony talk about archetypes in Cube design. They discuss what archetypes are, why they’ve become a fundamental part of limited set design, and the uses and limitations of applying the same process to Cube design.

Our listener submitted pack 1, pick 1 this week comes from Cassie’s cube, The Facedown Slide, heavily featuring morph, cycling and related mechanics.

Discussed in this episode:

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You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

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