Episode 71 November 8th, 2021

The Use and Abuse of Archetype Driven Design

5:24
Listener submitted pack 1, pick 1
13:59
What is an archetype?
15:35
10, 2-color archetypes in limited design
19:19
Some differences between limited design and Cube design
26:33
What works about archetype driven Cube design
32:36
The texture and style of different deck archetypes
35:47
How to avoid low-agency, on-rails drafting
38:40
The approach to archetypes in the Regular Cube
42:32
Making archetypes meaningful with small numbers of cards
45:01
Emergent archetypes in the Combat Trick Cube
50:13
The relationship between build-arounds and archetypes
52:46
How many cards do you need to define an archetype
1:01:32
Summary and closing thoughts

Andy and Anthony talk about archetypes in Cube design. They discuss what archetypes are, why they’ve become a fundamental part of limited set design, and the uses and limitations of applying the same process to Cube design.

Our listener submitted pack 1, pick 1 this week comes from Cassie’s cube, The Facedown Slide, heavily featuring morph, cycling and related mechanics.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper Newsletter

Our infrequent, text-only newsletter is a friendly way to stay up-to-date with what we’re doing at Lucky Paper. See past newsletters

Seal of the GuildpactFranz Vohwinkel