Episode 71— November 8th, 2021

The Use and Abuse of Archetype Driven Design

5:24
Listener submitted pack 1, pick 1
13:59
What is an archetype?
15:35
10, 2-color archetypes in limited design
19:19
Some differences between limited design and Cube design
26:33
What works about archetype driven Cube design
32:36
The texture and style of different deck archetypes
35:47
How to avoid low-agency, on-rails drafting
38:40
The approach to archetypes in the Regular Cube
42:32
Making archetypes meaningful with small numbers of cards
45:01
Emergent archetypes in the Combat Trick Cube
50:13
The relationship between build-arounds and archetypes
52:46
How many cards do you need to define an archetype
1:01:32
Summary and closing thoughts

Andy and Anthony talk about archetypes in Cube design. They discuss what archetypes are, why they’ve become a fundamental part of limited set design, and the uses and limitations of applying the same process to Cube design.

Our listener submitted pack 1, pick 1 this week comes from Cassie’s cube, The Facedown Slide, heavily featuring morph, cycling and related mechanics.

Discussed in this episode:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

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