Episode 97— May 16th, 2022

Lands That Do Things: All About Fetch Lands

2:41
Pack 1, Pick 1 from LuckyLooter's Amonkar Desert Cube
9:56
What is a fetch land?
14:25
The benefits of fetch lands from a player perspective
23:12
The most controversial benefit of fetch lands: deck thinning
32:01
The benefits of fetch lands from a cube design perspective
34:35
Do fetch lands enable 4-5 color good stuff decks?
45:13
The downsides and costs of fetch lands

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Andy and Anthony are going deep on fetch lands. They discuss the long tail of exciting interactions, the powerful mana fixing, and the real costs to gameplay experience associated with them. What are their benefits as a player? What are their benefits as a Cube designer? What are their biggest downsides?

Our listener submitted pack 1, pick 1 this week comes from LuckyLooter’s Amonkar Desert Cube where players have to start making hard choices about lands from the first pack they open.

Discussed in this episode:

Keep an eye on Cube Con for featured Cube candidates coming soon!

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You can find the hosts’ Cubes on Cube Cobra:

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.

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Musical production by DJ James Nasty.

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