Design
An Introduction to the Degenerate Micro Cube
Table of Contents
2020 will be a year to remember for many reasons. Alongside weathering a global pandemic, cooped up in the house for God-knows-how-long-and-counting, I’ll also remember it as the year I was consumed by the most intense and rewarding Magic design project I’ve yet embarked on — a cube that challenged my understanding of the game and changed the way I think about it forever.
To many, Vintage Cube is the pinnacle of limited Magic — the most powerful way to draft — but it’s a far cry from constructed eternal formats. Fast combos are inconsistent, powerful strategies like Shops suffer from a lack of redundancy, and the quality of both threats and disruption fall off sharply in singleton.
But what if there was a way to draft decks that play like constructed Vintage decks? Decks that can reliably threaten or thwart a win as early as turn one?
Introducing: the Degenerate Micro Cube.
The List
White
11 Creatures
1 Planeswalker
1 Enchantment
3 Instants
3 Sorceries
Blue
4 Creatures
1 Artifact
18 Instants
4 Sorceries
Black
5 Creatures
2 Planeswalkers
1 Enchantment
5 Instants
9 Sorceries
Red
4 Creatures
1 Artifact
1 Enchantment
1 Instant
2 Sorceries
Green
1 Creature
1 Enchantment
2 Instants
2 Sorceries
Miscellaneous
7 Colorless Cards
5 Hybrid Cards
3 Multicolored Cards
13 Cheat Targets
Artifacts
6 Creatures
25 Non-Creatures
Lands
8 Fixing Lands
10 Utility & Ramp Lands
Summary
The Degenerate Micro Cube is a 160 card cube that uses draft, deckbuilding, and gameplay rules adapted from Max Hero’s 15 Card Singularity format:
- Cards are drafted in 2 packs of 10 cards
- The minimum deck size is reduced from 40 cards to 15 cards
- Players do not lose the game if they would draw a card from an empty library
Under these conditions, the Degenerate Micro Cube pursues many of Magic’s most broken and degenerate strategies. The present macro-archetypes are better described as combo, stax/prison, and control, rather than the more prevalent aggro, midrange, and control.
Core Elements
Creature Cheat Combo
The majority of the combo decks in the Degnerate Micro Cube win by cheating the biggest, baddest threats from Magic’s history into play. There are as many ways to cheat creatures into play as there are drafters in a full pod, so many of these combo decks utilize two or more complimentary cheat strategies to give their deck redundancy, such as Flash and Reanimator, Tinker and Welder, or Channel and Oath. The presence of these decks is a defining feature of the Degenerate Micro Cube — if you’re not drafting one yourself, you’d better have an answer to a turn one channelled Eldrazi Titan.
Cheat Matrix
Flash | Tinker | Show and Tell | Reanimator | Welder | Sneak Attack | Oath | Channel | |
---|---|---|---|---|---|---|---|---|
Wurmcoil Engine | ● | ● | ○ | ● | ⭑ | ● | ● | ● |
Chancellor of the Annex | ○ | ⭑ | ○ | ● | ||||
Ashen Rider | ○ | ⭑ | ● | ○ | ● | |||
Woodfall Primus | ⭑ | ● | ● | ● | ● | |||
Inkwell Leviathan | ⭑ | ● |