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Set Prospective

Tarkir: Dragonstorm

April 27th, 2025 — Parker LaMascus

This article is part of our community-sourced Set Prospective series. We survey Cube designers before the set’s official release to document their first impressions of new cards.

My only Magic hiatus was during Khans of Tarkir. Theros’ Greek flavor had bummed me out, so I wasn’t around for Siege Rhino’s Standard reign of terror or Treasure Cruise’s turbo-banning in Modern. I barely paid attention to Tarkir’s now-famous lore and innovative block design.

And yet, Khans’ cultural osmosis was stronger than the filter of my decade-ago hiatus. I love Icy Blast for being a kitchen-table stall-breaker a decade ago; I still shudder at

{2}{G}{U}{R}
in anticipation of a Surrak Dragonclaw; I remember a (brief) window where an unoptimized Narset, Enlightened Master shone at our EDH games. These echoes befit a block whose primary artistic focus was the mutability of the past and future.

In the past, Khans’ reflections on memory endeared us to it; in the present, Wizards returns to Tarkir with Tarkir: Dragonstorm, hoping to cash in on our nostalgia. It remains to be seen what the future holds, and whether we will remember Dragonstorm as fondly.

Results

“This is the most traditional 'Magic feeling' set in the last two years.”

Dragonstorm garnered 248 survey responses from around the Cube world, the most enthusiastic response since Modern Horizons 3. This may be due to fond memories of the original Tarkir, or perhaps it is a quirk of our increased outreach for this set, relative to the other Standard-legal sets of the past year. Nonetheless, our median respondents is testing 8 TDM cards, and has assigned a median of 1 card a high rating (above 7.75).

Filter by rarity:
Card TestersRank 
Descendant of Storms39.1%6.7
Cori-Steel Cutter30.2%6.4
Voice of Victory26.2%7.2
Sinkhole Surveyor25.0%6.3
Tersa Lightshatter23.8%6.2
Surrak, Elusive Hunter22.6%5.7
Desperate Measures22.2%6.0
Sunpearl Kirin21.8%6.0
Rot-Curse Rakshasa21.0%5.5
Kishla Skimmer16.9%6.0
Elspeth, Storm Slayer16.5%6.2
Heritage Reclamation15.7%6.3
Avenger of the Fallen15.3%5.6
Stadium Headliner14.9%6.3
Rally the Monastery14.5%5.4
Qarsi Revenant13.7%6.1
Anafenza, Unyielding Lineage11.7%5.6
Lasyd Prowler11.3%5.6
Static Snare10.9%5.3
Taigam, Master Opportunist10.9%5.0
Sage of the Skies10.9%5.3
Songcrafter Mage10.9%6.6
Clarion Conqueror10.5%5.6
Skirmish Rhino9.7%6.8
Sidisi, Regent of the Mire9.7%5.8
Auroral Procession9.7%6.8
Mardu Siegebreaker9.7%6.3
Hardened Tactician9.3%6.3
Winternight Stories8.9%5.6
Warden of the Grove8.9%5.9
Hollowmurk Siege8.9%5.2
Glacierwood Siege8.9%6.1
Ugin, Eye of the Storms8.9%5.6
Marang River Regent // Coil and Catch8.5%6.0
Scavenger Regent // Exude Toxin8.5%6.1
Glacial Dragonhunt8.5%5.9
Shocking Sharpshooter8.5%5.6
Stormbeacon Blade8.5%5.2
Channeled Dragonfire8.5%5.2
Synchronized Charge7.7%5.4
Duty Beyond Death7.7%5.1
Disruptive Stormbrood // Petty Revenge7.7%5.6
Dragon Sniper7.7%6.8
Unending Whisper7.7%5.8
Shock Brigade7.3%5.9
Wingblade Disciple7.3%5.5
Frontline Rush7.3%6.3
Attuned Hunter7.3%5.1
Salt Road Packbeast7.3%6.4
Dalkovan Packbeasts7.3%5.5
Magmatic Hellkite6.9%4.6
Seize Opportunity6.5%5.6
Undergrowth Leopard6.5%5.4
Twinmaw Stormbrood // Charring Bite6.5%6.6
Felothar, Dawn of the Abzan6.5%4.6
Yathan Tombguard6.5%5.8
Sagu Wildling // Roost Seek6.5%5.9
Herd Heirloom6.5%5.5
Host of the Hereafter6.0%5.7
Dirgur Island Dragon // Skimming Strike6.0%4.6
Furious Forebear6.0%5.4
Smile at Death5.6%4.3
Fortress Kin-Guard5.6%6.2
Traveling Botanist5.6%5.2
Kishla Trawlers5.6%5.9
Sunset Strikemaster5.6%5.1
Kishla Village5.2%4.7
Sibsig Appraiser5.2%5.8
Stillness in Motion5.2%5.3
Barrensteppe Siege5.2%5.2
Roiling Dragonstorm5.2%5.7
Runescale Stormbrood // Chilling Screech5.2%5.2
Veteran Ice Climber5.2%3.7
Stormshriek Feral // Flush Out4.8%6.0
Stormscale Scion4.8%6.1
Spectral Denial4.8%4.2
Champion of Dusan4.8%5.0
Sage of the Fang4.8%5.3
Cori Mountain Stalwart4.8%6.1
Rakshasa's Bargain4.8%6.0
Venerated Stormsinger4.8%6.7
Dalkovan Encampment4.4%4.6
Devoted Duelist4.4%5.0
Stalwart Successor4.4%6.0
Marshal of the Lost4.4%5.2
Frostcliff Siege4.4%5.1
Formation Breaker4.4%5.2
Dispelling Exhale4.4%6.2
Strategic Betrayal4.4%5.9
Mardu Devotee4.4%6.7
Naga Fleshcrafter4.0%6.9
Eshki Dragonclaw4.0%5.7
Great Arashin City4.0%5.2
Cori Mountain Monastery4.0%5.8
Essence Anchor4.0%5.3
Wayspeaker Bodyguard4.0%4.5
Coordinated Maneuver4.0%4.2
Dragonback Assault4.0%5.6
United Battlefront4.0%5.9
Cards being tested by fewer than 10 respondents not shown.

Single Card Discussion

Heir To The Wilds

Descendant of Storms

As is the recent pattern with Standard-legal Magic releases, our respondents have not coalesced around more than a handful of standouts. Descendant of Storms is the only Dragonstorm card with a testing rate over 33%. (Contrast to Kaldheim’s most popular card, which had a test-rate of over 70%!) The cubists of 2025 may be less impressed by marginal power upgrades, but it’s also possible that we’re polling a wider group overall.

Khanate Aspirants

Cori-Steel Cutter
Voice of Victory
Sinkhole Surveyor

The cards just below Descendant of Storms, tested by between a fifth to a third of our respondents, feature a trio of Dragonstorm’s new mechanics: Flurry, Mobilize, and Endure.

“A fun-looking set I'm not necessarily testing for power level, but simply because I like the design.”
— Scottyv2

Flurry is the most open-ended of these, while its enablers — cheap spells — are trivially accessible to every Magic deck, so it’s no surprise that TDM’s most Constructed-relevant Flurry card is also popular among our respondents.

Mobilize and Endure, like Flurry, are “faction mechanics,” meant to provide flavor and identity to the clans of Tarkir. Mobilize offers aggression, plus toys for sacrifice decks, while Endure bridges go-wide with counters. However, both Mobilize and Endure require unique tokens and only work in combination with creatures, in sharp contrast to the open-endedness of Flurry.

My read is that most of TDM’s faction mechanics mechanics are the design equivalent of single-use plastics. They’re useful in moderation, but Wizards is treating most of TDM’s mechanics disposably, and that means they carry complexity that can steal attention from a cube’s more satisfying decisions.

Other Notables

Rot-Curse Rakshasa
Songcrafter Mage
Heritage Reclamation
Scavenger Regent
Desperate Measures

The three remaining new mechanics from TDM were broadly overlooked by our respondents. Renew’s banner is carried by Rot-Curse Rakshasa, an outlier of novelty for a mechanic that usually boils down to a complicated Scavenge. Harmonize, as used on Songcrafter Mage, is a new twist on Flashback, but this workhorse mechanic doesn’t take many big swings.

“Home run of a set for me and my cube.”

Omen, Dragonstorm’s most-used new mechanic, is a neat way to allow the dragons synonymous with Tarkir to take center stage, without forcing games to revolve around big fliers. However, its visual similarity to Adventure may mislead some cubeheads, and the self-shuffle effect can lead to repetitive games.

That leaves the one-off designs. Heritage Reclamation is the most-tested Common from TDM, but my personal favorite is Desperate Measures. Yes, it is a single Skullclamp, ha ha. But it’s also removal for 1-toughness creatures, and Village Rites in response to opposing removal, and a combat trick that (in the best case) can be a 3-for-2. Sweet. Eleven years later, and Tarkir’s still got the juice.

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Host of the Hereafter — Annie Stegg