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Articles in our “Design” series
Cube and game design articles.

The Typal Paradox: A Historical Design Survey

Creature type synergies like Elves or Goblins are incredibly popular in Commander and Constructed, but notoriously tricky in Limited and Cube. We survey four historical formats to see what makes typal decks tick.

Synergy is Dead. Long Live Aesthetics.

Cube design has historically focused on mechanical novelty because Magic's aesthetics were chosen for us. That time is past. It's time to start designing our cubes' art and flavor with as much care as their mechanics.

Every Cube Night has 12 Losers

Because Cubes are designed and owned by super-invested players, we sometimes forget a simple truth: half our players on any given night will lose more than they win. If it's fun to lose at Cube, winning will take care of itself.

How Heirloom Blade Made Me A Better Cube Designer

Join us as Usman shares some evergreen Cube design lessons from eight years of love for one special Equipment.

When Trivia Beats Strategy

Many cubes pursue strategic depth, but sometimes what appears to be depth is really trivial memorization. We diagnose these tricky design problems and offer ways to make your cube more replayable!

Pulp Nouveau — A Tribute to Drafting Basic Lands

Find out how to design a cube where the basic lands must be drafted! We trace the history of land-restricted cubes and go start-to-finish on a new cube design.

A Guided Tour of the Wizard’s Tower

A reintroduction to one of Magic’s classic sandbox formats: self-contained, zero setup, and fully customizable.

Building a Cube from a Collection

The options for Cubes are practically infinite, but the best building materials for your favorite cube may already be at hand.

Set Cubes & More

Set Cubes are one of the easiest entry points to Cube – the perfect opportunity to recapture bygone draft formats, reimagine a draft format, or dive deep into a plane or theme.

A Guide to Battle Box

Battle Box is a unique twist on Magic: a quick, self-contained format, without resource variance, great for pick up games between other activities.

An Introduction to the Degenerate Micro Cube

A primer on a cube with a 15 card minimum deck size that pushes the most powerful strategies in Magic’s history to their limits — a drafted format that plays like constructed Vintage.

Lucky Paper Newsletter

Our infrequent, text-only newsletter is a friendly way to stay up-to-date with what we’re doing at Lucky Paper. See past newsletters

Door of Destinies — Larry MacDougall