We reassess the game design of Gatecrash. Though it may be nearly identical to its predecessor, the differences are striking – and instructive for Cube designers!
To prove that I'm not just a sucker for the Mirrodin border, we're going even further back in time with our design-focused set reviews, to a troubled classic: graveyard-focused Odyssey.
Five incredibly good mechanics, seven-mana rares that rock, and two-color Draft architecture: Return to Ravnica is a special set. In this design-focused review, we'll break down lessons for modern-day Cube designers.
We're finishing a block of Cube-focused design review with Alara Reborn, an ambitious set whose every card was gold-framed. We'll discuss which themes are successful, and which Modern powerhouse is only sometimes worth the trouble in Limited.
It might be a series! Once again, we're reviewing older Magic sets to level up our current-day Cube design. This time: Conflux, a set with good intentions that overcommits to nearly everything Shards of Alara got right.
A look back at one of Magic's first multicolor sets. Which features of Shards of Alara are most useful for present-day Cubes, and which cards might be overlooked? Find out in this design-focused retrospective!
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