
Andy and Anthony talk about bad cards. Why do “bad cards” even exist? Can’t all the cards just be good?
Our hosts talk about why they like playing with bad Magic cards and how Cube gives them the flexibility to play with whatever cards they like regardless of how they stack up to the other 30,000 cards in the game. They talk about ways they conceptualize a bad card in different formats and the inevitability of their existence. They also reflect on the differences between thinking about Magic as a player vs a designer and how player mentality and hamper design thinking. And also, for some reason, wolves.
Discussed in this episode:
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Musical production by DJ James Nasty.
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