
In the third book club Episode, Anthony and Parker talk about Donald Norman’s The Design of Everyday Things. Originally published in 1988, the book was an influential criticism of the built world and interfaces establishing many concepts fundamental to user interface and industrial design today. It also introduces a metric ton of jargon per page.
Our book club members talk about how these concepts apply to game and Cube design and their thinking about things more broadly.
Discussed in this episode:
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