
Andy, Jane, and Anthony talk about Andy’s Obscura cube, prompted with the word ”feudal.” His attempted to capture the experience of feudalism in gameplay by putting the powerful cards in certain spots that would force players to build decks a certain way. Powerful, high devotion lords, as much as possible represented by sinister human creatures, motivate players into mono colored decks. Players have no option but to fill out their decks with individually weak, under-rate creatures. As a foil, players eschew the high devotion lords and unite the individually weak cards multi-color deck rewarded by domain payoffs.
The talk about Andy’s design process. Then looking at the decks drafted at the event, they reflect on how successful these specific design goals were.
Discussed in this episode:
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