Sometimes a card design just sings — all of the individual elements come together to make an elegant, resonant game piece. How do you design a cube around this idea?
Andy and Anthony talk about narrow tutors, cards that let players search for a limited set of cards a Cube curator can finely tune, and how they fit them into their designs.
Andy and Anthony offer up some of their unfinished cube ideas, things that they never followed through on finishing but might have interesting ideas worthy of another perspective.
Andy and Anthony are joined by Cube Person of the Year 2024, Ollie, to talk about whether it's irresponsible to present a cube for drafting without any playtesting.
Andy and Anthony talk about cutting a controversial card, Echoing Boon, from 100 Ornithopters and how a single card can add constraints to a Cube’s design.
Andy and Anthony talk about designing Cubes where the strongest cards are much more powerful than the weakest and strategies for making them fun and replayable.
Andy and Anthony talk about Andy’s latest cube design concept where players include all but five cards from their pool in their decks and all lands have to be drafted.
Andy and Anthony are joined by Ethan and Ben of the Lords of Limited podcast to talk about their new project, a Cube highlighting the greatest hits of limited that they've discussed over the many years of their show.
Andy and Anthony talk about disenchant control decks in Andy's 100 Ornithopters Cube - again. They review their continued overperformance, why that conflicts with Andy's goals, and what's he's going to do about it.
Andy, Anthony, and Parker talk about Parker and Andy's respective "simple" cubes, Atavus and Sacred Geometry, and what it means to design a clean, approachable cube.