Episode 185 — January 29th, 2024
Solving Game Design Issues with Marshmallows

Andy and Anthony talk about Anthony’s experimental Battle Box where players start at three life, can cast spells without paying their mana cost, and start the game with two Lightning Bolts on the stack. They talk about rapid prototyping and challenges in game design. The novel design didn’t initially play as hoped, and they brainstorm ideas to make it work.

Discussed in this episode:

Cubes mentioned:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at [email protected]. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

Lucky Paper Newsletter

Our infrequent, text-only newsletter is a friendly way to stay up-to-date with what we’re doing at Lucky Paper. See past newsletters

Double Negative — Paolo Parente