Andy and Anthony talk about designing Cubes where the strongest cards are much more powerful than the weakest and strategies for making them fun and replayable.
Andy and Anthony discuss and try to come up with a definition of synergy, how it manifests in different Cube environments, and what it adds to gameplay. They talk about hot dogs again.
In a follow up from their last episode, Andy and Anthony are talking about how Magic R&D’s approach to “vision design” and “play design” might be applied to Cube.
Cube Theory
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