Andy and Anthony are joined by D.S.B. to talk about one of his favorite cube-ish formats - Stone Soup - where a group of players each contribute a set of cards to a drafted pool.
Andy, Anthony, and Parker talk about Parker and Andy's respective "simple" cubes, Atavus and Sacred Geometry, and what it means to design a clean, approachable cube.
Andy and Anthony are joined by Jane and Arlo to talk about taste in Cube design. What is 'taste' in Magic? Can it be intentionally cultivated? Exactly what does Rothko have in common with Spirit of the Night?
Zach shares stories of his drafts of Andy and Anthony's Cubes over the last few years, offering insights into their designs and how he approaches them as a player.
Zach Barash joins Andy and Anthony for the first episode in a series sharing his game design expertise, starting with the basic principles of game design.
Andy and Anthony talk to Richard Garfield, creator of Magic: the Gathering and legendary game designer, about games, Cube, and his personal design process.
Andy and Anthony welcome Tara, Jenn, and Haiyue to talk about how we can work towards making spaces more accountable and inclusive to promote growing more diverse playgroups.
Andy and Anthony's plan for this week's episode fell through, so instead they're sharing the audio from a stream in which they discussed Aquaone's legendary Powered Cube with the designer himself.
Andy and Anthony are joined by Ryan Saxe to talk about his approach to Cube drafting, and limited Magic at large, that may seem to run contrary to conventional wisdom.
Andy, Anthony, and James do a live review of Anthony's Regular Cube. They talk about how the environment has been playing recently, sift through potential cuts, and make a plan for the next iteration of the Cube.
Andy and Anthony are joined by professional Magic player Sam Black to talk about "big" and "small" games of Magic and the complex nature of card advantage.
Andy and Anthony and special guest May talk about writing good Cube overviews. What goes into writing a concise, and practical introduction for potential players and designers.
Andy and Anthony are joined by Aran to talk about designing Set Cubes, the spectrum of design approaches and how they can be a great entry point to Cube.
Andy and Anthony are joined by competitive grinder, latent Cube content creator, and actually good Magic player Dom Harvey to talk about his relationship with the game.
Andy and Anthony are joined by guests Andy Floury and Mike Coyle of The Guardian Project Podcast and talk about how they approach the game and focus on making the most of it.
Andy and Anthony talk about how difficult it is to design a cube. Then, they are joined by John Terrill of Cultic Cube to discuss the data he received from Wizards of the Coast about how players drafted his cube on MTGO.
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