With this update, the map looks a little more compact and a few islands have moved around. As always, be aware the relative position of groups is not meaningful, as the mapping algorithm focuses on local and not global structure.
Many trends continue to develop as we expect. The Vintage + Legacy island continues to divide. The old border island is also seeing an outgrowth for cubes that support old-border reprints like Remand and Path to Exile from Time Spiral Remastered. Adventures in the Forgotten Realms set cubes have emerged quickly, indicating that the set has interested Cube designers more than previous sets.
We also see an increase in the number of micro-islands forming around a
single high profile cube,
joined by a dozen or more forks of it. Such islands are originally contained
within the larger landmass, but when enough similar cubes emerge, they can
separate. This separation is dictated by the
n_neighbors parameter of the
algorithm, and more islands will
continue to emerge as Cube Cobra becomes larger.
This update includes a brand new feature: you can now search for cards on the map! Searching for a card highlights all cubes on the map that include it. This lets you explore another dimension of the Cube universe, finding patterns and trends in Cube design. It gives us a new way to discover new cubes.
Switch to card search from the gear icon in the search box.
The number of cubes continues to steadily increase and is now up to 30,582.
Some notable changes:
With the release of each new set, we continue to quickly see a new island of set cubes emerge.
The commander cube cluster has moved back over to the right side of the map. These large movements don’t carry any meaning as the algorithm is focused on revealing local, rather than global, structure of the relationships between cubes.
The Vintage + Legacy cube continent appears to be becoming less defined and more complex. On the south, it’s bleeding more into a more defined isthmus of graveyard themed cubes and a variety of budget or high-powered but themed cubes. A series new clusters continues to emerge from the western shore, most of which are defined by the influence of classic and emerging popular cubes in the community.
The east and west halves of the large content show another interesting pattern if you enable ‘scale by followers’. The east coast is a wide range of Cubes which appear to be influenced by MTGO cubes. On the west coast on the other hand is dominated by an array of diverse, popular Cubes. As more cubes are built following the influence of each design, new clusters emerge from the main mass. These new clusters include everything from Ryan Overturf’s Tempo Twobert, Lucky Paper’s own Turbo Cube by Anthony Mattox, A slew of cubes by Ryan Saxe, along with the classics like wtwlf’s Justin Parnell’s SCGCon Cube, and SirFunchalot’s Cube
The number of cubes on Cube Map has increased from 25,664 to 28,403. Notably, this does not match CubeCobra’s ~40,000 Cube number on the home page. Due to a bug in the creation of cubes, about 10,000 empty cubes were generated.
Some notable changes:
We see the emergence of new cube clusters, including MH2 cubes, Mystery Booster cubes, Nega cubes, and Sudden Death cubes, which are centered around starting at one life. Sudden Death and Mystery Booster cubes were present before, but they finally acquired enough cubes to form their own distinct cluster.
The position of the Commander cube cluster has changed and is now located on the left instead of the right. As a reminder, there is no meaning to this—islands (even large ones) can move around the map fairly freely between data updates.
The MTGO associated cubes are continuing to become more defined. LSV and Gaby’s cube now forms its own cluster (because of its publication on MTGO), and the MTGO is continuing its trek away from the mainland. It will never fully separate (as there are a continuum of cubes behind it), but it will likely continue to extend.
The number of cubes on Cube Map has increased from 21,585 to 25,664. Some notable changes:
In the dimension reduction for clustering,
n_neighbors has been increased
from 20 to 25. This is subjective but reduces overclustering as the dataset
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