Many cube designers, Andy and Anthony included, have way more time an energy to put into their Cubes than the rest of their playgroup. Given that designers do spend so much more time thinking about and tinkering with their lists than playing them, how do you set up a feedback loop so you can effectively test your Cube? What are the compromises of testing in different ways? What information should you listen to and what should you ignore? How much trust can you actually put into bot drafts?
Discussed in this episode:
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Musical production by DJ James Nasty.
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